Project

Farol

Identity

Merch

Launch campaign

2026

Client

Farol, an independent games studio of eight in Vigo

Category

Branding

Year

2026

Services

Identity

Merch

Launch campaign

Results

38,000

copies sold on Steam and Switch in the first month

112

of the 150 streamers sent a kit played the game in launch week

The brief

Farol is eight people in a former net loft by the port of Vigo, three years into Last Light, a game about keeping a lighthouse lit through one Atlantic winter. The studio had a name, a Steam page and a placeholder logo from a game jam. Its first trailer was due at a games showcase in March 2026, with release in May, and it needed one look that worked on a 16 mm pin and on a backlit panel in a station, plus preview kits for 150 streamers and reviewers six weeks before launch.

The idea

The game is drawn at 60 by 90 pixels a scene, so the identity is too: one pixel lighthouse, a night navy, and the yellow of its lamp, the only warm thing on the screen. The title is set in a pixel face that matches the game’s own lettering, and every piece of the campaign is lit the way the game is, a dark field with one beam across it.

Farol: a short reel of the project's pictures

The preview kit

150 lamp yellow mailers went to streamers and reviewers six weeks before launch: a key on a USB stick, a sheet of the game’s icons as stickers, and a keeper’s pass that got its holder into the launch night in Vigo.

A closed yellow Last Light mailer on night navy
Three Last Light keeper passes on lanyards on yellow
A Last Light pixel sticker sheet with one sticker peeled on red

Posters

One key art, printed as a framed print for the studio’s backers, pasted along the harbour wall in Vigo, and lit in a station panel in Madrid in release week.

The framed Last Light poster above a wooden bench
Last Light posters pasted on a harbour wall at dusk
The Last Light key art in a backlit panel in a station

On screen

The same night and the same beam on a laptop, a monitor and a television: the game’s first scene, which the campaign borrowed rather than redrew.

Last Light on a laptop by lamplight with a cup of tea
A monitor showing the Last Light lighthouse in a snowstorm
Last Light on a television in a dark living room

Merch

An enamel pin of the lighthouse, a knitted beanie with a woven patch, an enamel mug, and the soundtrack on navy vinyl, sold at launch and in the studio’s shop.

A pixel lighthouse enamel pin on yellow
A navy Farol beanie and enamel mug on sky blue
The Last Light soundtrack on navy vinyl

What changed

Last Light launched on 14 May 2026 and passed its first-year sales target in five weeks. The beam has become the studio’s mark as well: Farol now signs its emails with a single yellow pixel line.

Credits

  • Okapi: Duarte Neves (lead designer), Beatriz Correia (pixel type), Ana Pires (kit and merch)

  • Farol: Iago Rivas (director), Brais Otero (art director)

  • With: mailers printed in Vigo; photography by Rafael Costa

Client

Farol, an independent games studio of eight in Vigo

Category

Branding

Year

2026

Services

Identity

Merch

Launch campaign

Results

38,000

copies sold on Steam and Switch in the first month

112

of the 150 streamers sent a kit played the game in launch week

Contact

Tell us what you're launching.

Visit

Sint-Jacobsnieuwstraat 81, 9000 Ghent

© 2026 Okapi Studio

Contact

Tell us what you're launching.

Visit

Sint-Jacobsnieuwstraat 81, 9000 Ghent

© 2026 Okapi Studio

Contact

Tell us what you're launching.

Visit

Sint-Jacobsnieuwstraat 81, 9000 Ghent

© 2026 Okapi Studio

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